Persistence¶
LangGraph has a built-in persistence layer, implemented through checkpointers. When you compile graph with a checkpointer, the checkpointer saves a checkpoint
of the graph state at every super-step. Those checkpoints are saved to a thread
, which can be accessed after graph execution. Because threads
allow access to graph's state after execution, several powerful capabilities including human-in-the-loop, memory, time travel, and fault-tolerance are all possible. See this how-to guide for an end-to-end example on how to add and use checkpointers with your graph. Below, we'll discuss each of these concepts in more detail.
Threads¶
A thread is a unique ID or thread identifier assigned to each checkpoint saved by a checkpointer. When invoking graph with a checkpointer, you must specify a thread_id
as part of the configurable
portion of the config:
Checkpoints¶
Checkpoint is a snapshot of the graph state saved at each super-step and is represented by StateSnapshot
object with the following key properties:
config
: Config associated with this checkpoint.metadata
: Metadata associated with this checkpoint.values
: Values of the state channels at this point in time.next
A tuple of the node names to execute next in the graph.tasks
: A tuple ofPregelTask
objects that contain information about next tasks to be executed. If the step was previously attempted, it will include error information. If a graph was interrupted dynamically from within a node, tasks will contain additional data associated with interrupts.
Let's see what checkpoints are saved when a simple graph is invoked as follows:
import { StateGraph, START, END, MemorySaver, Annotation } from "@langchain/langgraph";
const GraphAnnotation = Annotation.Root({
foo: Annotation<string>
bar: Annotation<string[]>({
reducer: (a, b) => [...a, ...b],
default: () => [],
})
});
function nodeA(state: typeof GraphAnnotation.State) {
return { foo: "a", bar: ["a"] };
}
function nodeB(state: typeof GraphAnnotation.State) {
return { foo: "b", bar: ["b"] };
}
const workflow = new StateGraph(GraphAnnotation);
.addNode("nodeA", nodeA)
.addNode("nodeB", nodeB)
.addEdge(START, "nodeA")
.addEdge("nodeA", "nodeB")
.addEdge("nodeB", END);
const checkpointer = new MemorySaver();
const graph = workflow.compile({ checkpointer });
const config = { configurable: { thread_id: "1" } };
await graph.invoke({ foo: "" }, config);
After we run the graph, we expect to see exactly 4 checkpoints:
- empty checkpoint with
START
as the next node to be executed - checkpoint with the user input
{foo: '', bar: []}
andnodeA
as the next node to be executed - checkpoint with the outputs of
nodeA
{foo: 'a', bar: ['a']}
andnodeB
as the next node to be executed - checkpoint with the outputs of
nodeB
{foo: 'b', bar: ['a', 'b']}
and no next nodes to be executed
Note that we bar
channel values contain outputs from both nodes as we have a reducer for bar
channel.
Get state¶
When interacting with the saved graph state, you must specify a thread identifier. You can view the latest state of the graph by calling await graph.getState(config)
. This will return a StateSnapshot
object that corresponds to the latest checkpoint associated with the thread ID provided in the config or a checkpoint associated with a checkpoint ID for the thread, if provided.
// Get the latest state snapshot
const config = { configurable: { thread_id: "1" } };
const state = await graph.getState(config);
// Get a state snapshot for a specific checkpoint_id
const configWithCheckpoint = { configurable: { thread_id: "1", checkpoint_id: "1ef663ba-28fe-6528-8002-5a559208592c" } };
const stateWithCheckpoint = await graph.getState(configWithCheckpoint);
In our example, the output of getState
will look like this:
{
values: { foo: 'b', bar: ['a', 'b'] },
next: [],
config: { configurable: { thread_id: '1', checkpoint_ns: '', checkpoint_id: '1ef663ba-28fe-6528-8002-5a559208592c' } },
metadata: { source: 'loop', writes: { nodeB: { foo: 'b', bar: ['b'] } }, step: 2 },
created_at: '2024-08-29T19:19:38.821749+00:00',
parent_config: { configurable: { thread_id: '1', checkpoint_ns: '', checkpoint_id: '1ef663ba-28f9-6ec4-8001-31981c2c39f8' } },
tasks: []
}
Get state history¶
You can get the full history of the graph execution for a given thread by calling await graph.getStateHistory(config)
. This will return a list of StateSnapshot
objects associated with the thread ID provided in the config. Importantly, the checkpoints will be ordered chronologically with the most recent checkpoint / StateSnapshot
being the first in the list.
const config = { configurable: { thread_id: "1" } };
const history = await graph.getStateHistory(config);
In our example, the output of getStateHistory
will look like this:
[
{
values: { foo: 'b', bar: ['a', 'b'] },
next: [],
config: { configurable: { thread_id: '1', checkpoint_ns: '', checkpoint_id: '1ef663ba-28fe-6528-8002-5a559208592c' } },
metadata: { source: 'loop', writes: { nodeB: { foo: 'b', bar: ['b'] } }, step: 2 },
created_at: '2024-08-29T19:19:38.821749+00:00',
parent_config: { configurable: { thread_id: '1', checkpoint_ns: '', checkpoint_id: '1ef663ba-28f9-6ec4-8001-31981c2c39f8' } },
tasks: [],
},
{
values: { foo: 'a', bar: ['a'] },
next: ['nodeB'],
config: { configurable: { thread_id: '1', checkpoint_ns: '', checkpoint_id: '1ef663ba-28f9-6ec4-8001-31981c2c39f8' } },
metadata: { source: 'loop', writes: { nodeA: { foo: 'a', bar: ['a'] } }, step: 1 },
created_at: '2024-08-29T19:19:38.819946+00:00',
parent_config: { configurable: { thread_id: '1', checkpoint_ns: '', checkpoint_id: '1ef663ba-28f4-6b4a-8000-ca575a13d36a' } },
tasks: [{ id: '6fb7314f-f114-5413-a1f3-d37dfe98ff44', name: 'nodeB', error: null, interrupts: [] }],
},
// ... (other checkpoints)
]
Replay¶
It's also possible to play-back a prior graph execution. If we invoking
a graph with a thread_id
and a checkpoint_id
, then we will re-play the graph from a checkpoint that corresponds to the checkpoint_id
.
thread_id
is simply the ID of a thread. This is always required.checkpoint_id
This identifier refers to a specific checkpoint within a thread.
You must pass these when invoking the graph as part of the configurable
portion of the config:
// { configurable: { thread_id: "1" } } // valid config
// { configurable: { thread_id: "1", checkpoint_id: "0c62ca34-ac19-445d-bbb0-5b4984975b2a" } } // also valid config
const config = { configurable: { thread_id: "1" } };
await graph.invoke(inputs, config);
Importantly, LangGraph knows whether a particular checkpoint has been executed previously. If it has, LangGraph simply re-plays that particular step in the graph and does not re-execute the step. See this how to guide on time-travel to learn more about replaying.
Update state¶
In addition to re-playing the graph from specific checkpoints
, we can also edit the graph state. We do this using graph.updateState()
. This method three different arguments:
config
¶
The config should contain thread_id
specifying which thread to update. When only the thread_id
is passed, we update (or fork) the current state. Optionally, if we include checkpoint_id
field, then we fork that selected checkpoint.
values
¶
These are the values that will be used to update the state. Note that this update is treated exactly as any update from a node is treated. This means that these values will be passed to the reducer functions, if they are defined for some of the channels in the graph state. This means that updateState
does NOT automatically overwrite the channel values for every channel, but only for the channels without reducers. Let's walk through an example.
Let's assume you have defined the state of your graph with the following schema (see full example above):
import { Annotation } from "@langchain/langgraph";
const GraphAnnotation = Annotation.Root({
foo: Annotation<string>
bar: Annotation<string[]>({
reducer: (a, b) => [...a, ...b],
default: () => [],
})
});
Let's now assume the current state of the graph is
If you update the state as below:
Then the new state of the graph will be:
The foo
key (channel) is completely changed (because there is no reducer specified for that channel, so updateState
overwrites it). However, there is a reducer specified for the bar
key, and so it appends "b"
to the state of bar
.
As Node¶
The final argument you can optionally specify when calling updateState
is the third positional asNode
argument. If you provided it, the update will be applied as if it came from node asNode
. If asNode
is not provided, it will be set to the last node that updated the state, if not ambiguous. The reason this matters is that the next steps to execute depend on the last node to have given an update, so this can be used to control which node executes next. See this how to guide on time-travel to learn more about forking state.
Memory Store¶
A state schema specifies a set of keys that are populated as a graph is executed. As discussed above, state can be written by a checkpointer to a thread at each graph step, enabling state persistence.
But, what if we want to retrain some information across threads? Consider the case of a chatbot where we want to retain specific information about the user across all chat conversations (e.g., threads) with that user!
With checkpointers alone, we cannot share information across threads. This motivates the need for the Store
interface. As an illustration, we can define an InMemoryStore
to store information about a user across threads.
First, let's showcase this in isolation without using LangGraph.
Memories are namespaced by a tuple
, which in this specific example will be [<user_id>, "memories"]
. The namespace can be any length and represent anything, does not have be user specific.
We use the store.put
method to save memories to our namespace in the store. When we do this, we specify the namespace, as defined above, and a key-value pair for the memory: the key is simply a unique identifier for the memory (memoryId
) and the value (an object) is the memory itself.
import { v4 as uuid4 } from 'uuid';
const memoryId = uuid4();
const memory = { food_preference: "I like pizza" };
await inMemoryStore.put(namespaceForMemory, memoryId, memory);
We can read out memories in our namespace using store.search
, which will return all memories for a given user as a list. The most recent memory is the last in the list.
const memories = await inMemoryStore.search(namespaceForMemory);
console.log(memories.at(-1));
/*
{
'value': {'food_preference': 'I like pizza'},
'key': '07e0caf4-1631-47b7-b15f-65515d4c1843',
'namespace': ['1', 'memories'],
'created_at': '2024-10-02T17:22:31.590602+00:00',
'updated_at': '2024-10-02T17:22:31.590605+00:00'
}
*/
The attributes a retrieved memory has are:
value
: The value (itself a dictionary) of this memorykey
: The UUID for this memory in this namespacenamespace
: A list of strings, the namespace of this memory typecreated_at
: Timestamp for when this memory was createdupdated_at
: Timestamp for when this memory was updated
With this all in place, we use the inMemoryStore
in LangGraph. The inMemoryStore
works hand-in-hand with the checkpointer: the checkpointer saves state to threads, as discussed above, and the the inMemoryStore
allows us to store arbitrary information for access across threads. We compile the graph with both the checkpointer and the inMemoryStore
as follows.
import { MemorySaver } from "@langchain/langgraph";
// We need this because we want to enable threads (conversations)
const checkpointer = new MemorySaver();
// ... Define the graph ...
// Compile the graph with the checkpointer and store
const graph = builder.compile({
checkpointer,
store: inMemoryStore
});
We invoke the graph with a thread_id
, as before, and also with a user_id
, which we'll use to namespace our memories to this particular user as we showed above.
// Invoke the graph
const user_id = "1";
const config = { configurable: { thread_id: "1", user_id } };
// First let's just say hi to the AI
const stream = await graph.stream(
{ messages: [{ role: "user", content: "hi" }] },
{ ...config, streamMode: "updates" },
);
for await (const update of stream) {
console.log(update);
}
We can access the inMemoryStore
and the user_id
in any node by passing config: LangGraphRunnableConfig
as a node argument. Then, just as we saw above, simply use the put
method to save memories to the store.
import {
type LangGraphRunnableConfig,
MessagesAnnotation,
} from "@langchain/langgraph";
const updateMemory = async (
state: typeof MessagesAnnotation.State,
config: LangGraphRunnableConfig
) => {
// Get the store instance from the config
const store = config.store;
// Get the user id from the config
const userId = config.configurable.user_id;
// Namespace the memory
const namespace = [userId, "memories"];
// ... Analyze conversation and create a new memory
// Create a new memory ID
const memoryId = uuid4();
// We create a new memory
await store.put(namespace, memoryId, { memory });
};
As we showed above, we can also access the store in any node and use search
to get memories. Recall the the memories are returned as a list of objects that can be converted to a dictionary.
const memories = inMemoryStore.search(namespaceForMemory);
console.log(memories.at(-1));
/*
{
'value': {'food_preference': 'I like pizza'},
'key': '07e0caf4-1631-47b7-b15f-65515d4c1843',
'namespace': ['1', 'memories'],
'created_at': '2024-10-02T17:22:31.590602+00:00',
'updated_at': '2024-10-02T17:22:31.590605+00:00'
}
*/
We can access the memories and use them in our model call.
const callModel = async (
state: typeof StateAnnotation.State,
config: LangGraphRunnableConfig
) => {
const store = config.store;
// Get the user id from the config
const userId = config.configurable.user_id;
// Get the memories for the user from the store
const memories = await store.search([userId, "memories"]);
const info = memories.map((memory) => {
return JSON.stringify(memory.value);
}).join("\n");
// ... Use memories in the model call
}
If we create a new thread, we can still access the same memories so long as the user_id
is the same.
// Invoke the graph
const config = { configurable: { thread_id: "2", user_id: "1" } };
// Let's say hi again
const stream = await graph.stream(
{ messages: [{ role: "user", content: "hi, tell me about my memories" }] },
{ ...config, streamMode: "updates" },
);
for await (const update of stream) {
console.log(update);
}
When we use the LangGraph API, either locally (e.g., in LangGraph Studio) or with LangGraph Cloud, the memory store is available to use by default and does not need to be specified during graph compilation.
Checkpointer libraries¶
Under the hood, checkpointing is powered by checkpointer objects that conform to BaseCheckpointSaver interface. LangGraph provides several checkpointer implementations, all implemented via standalone, installable libraries:
@langchain/langgraph-checkpoint
: The base interface for checkpointer savers (BaseCheckpointSaver) and serialization/deserialization interface (SerializerProtocol). Includes in-memory checkpointer implementation (MemorySaver) for experimentation. LangGraph comes with@langchain/langgraph-checkpoint
included.@langchain/langgraph-checkpoint-sqlite
: An implementation of LangGraph checkpointer that uses SQLite database (SqliteSaver). Ideal for experimentation and local workflows. Needs to be installed separately.@langchain/langgraph-checkpoint-postgres
: An advanced checkpointer that uses a Postgres database (PostgresSaver), used in LangGraph Cloud. Ideal for using in production. Needs to be installed separately.
Checkpointer interface¶
Each checkpointer conforms to BaseCheckpointSaver interface and implements the following methods:
.put
- Store a checkpoint with its configuration and metadata..putWrites
- Store intermediate writes linked to a checkpoint (i.e. pending writes)..getTuple
- Fetch a checkpoint tuple using for a given configuration (thread_id
andcheckpoint_id
). This is used to populateStateSnapshot
ingraph.getState()
..list
- List checkpoints that match a given configuration and filter criteria. This is used to populate state history ingraph.getStateHistory()
Serializer¶
When checkpointers save the graph state, they need to serialize the channel values in the state. This is done using serializer objects.
@langchain/langgraph-checkpoint
defines a protocol for implementing serializers and a default implementation that handles a wide variety of types, including LangChain and LangGraph primitives, datetimes, enums and more.
Capabilities¶
Human-in-the-loop¶
First, checkpointers facilitate human-in-the-loop workflows workflows by allowing humans to inspect, interrupt, and approve graph steps. Checkpointers are needed for these workflows as the human has to be able to view the state of a graph at any point in time, and the graph has to be to resume execution after the human has made any updates to the state. See these how-to guides for concrete examples.
Memory¶
Second, checkpointers allow for "memory" between interactions. In the case of repeated human interactions (like conversations) any follow up messages can be sent to that thread, which will retain its memory of previous ones. See this how-to guide for an end-to-end example on how to add and manage conversation memory using checkpointers.
Time Travel¶
Third, checkpointers allow for "time travel", allowing users to replay prior graph executions to review and / or debug specific graph steps. In addition, checkpointers make it possible to fork the graph state at arbitrary checkpoints to explore alternative trajectories.
Fault-tolerance¶
Lastly, checkpointing also provides fault-tolerance and error recovery: if one or more nodes fail at a given superstep, you can restart your graph from the last successful step. Additionally, when a graph node fails mid-execution at a given superstep, LangGraph stores pending checkpoint writes from any other nodes that completed successfully at that superstep, so that whenever we resume graph execution from that superstep we don't re-run the successful nodes.
Pending writes¶
Additionally, when a graph node fails mid-execution at a given superstep, LangGraph stores pending checkpoint writes from any other nodes that completed successfully at that superstep, so that whenever we resume graph execution from that superstep we don't re-run the successful nodes.