At its core, LangGraph models agent workflows as graphs. You define the behavior of your agents using three key components:
State: A shared data structure that represents the current snapshot of your application. It can be any Python type, but is typically a TypedDict or Pydantic BaseModel.
Nodes: Python functions that encode the logic of your agents. They receive the current State as input, perform some computation or side-effect, and return an updated State.
Edges: Python functions that determine which Node to execute next based on the current State. They can be conditional branches or fixed transitions.
By composing Nodes and Edges, you can create complex, looping workflows that evolve the State over time. The real power, though, comes from how LangGraph manages that State. To emphasize: Nodes and Edges are nothing more than Python functions - they can contain an LLM or just good ol' Python code.
In short: nodes do the work. edges tell what to do next.
LangGraph's underlying graph algorithm uses message passing to define a general program. When a Node completes its operation, it sends messages along one or more edges to other node(s). These recipient nodes then execute their functions, pass the resulting messages to the next set of nodes, and the process continues. Inspired by Google's Pregel system, the program proceeds in discrete "super-steps."
A super-step can be considered a single iteration over the graph nodes. Nodes that run in parallel are part of the same super-step, while nodes that run sequentially belong to separate super-steps. At the start of graph execution, all nodes begin in an inactive state. A node becomes active when it receives a new message (state) on any of its incoming edges (or "channels"). The active node then runs its function and responds with updates. At the end of each super-step, nodes with no incoming messages vote to halt by marking themselves as inactive. The graph execution terminates when all nodes are inactive and no messages are in transit.
The MessageGraph class is a special type of graph. The State of a MessageGraph is ONLY a list of messages. This class is rarely used except for chatbots, as most applications require the State to be more complex than a list of messages.
To build your graph, you first define the state, you then add nodes and edges, and then you compile it. What exactly is compiling your graph and why is it needed?
Compiling is a pretty simple step. It provides a few basic checks on the structure of your graph (no orphaned nodes, etc). It is also where you can specify runtime args like checkpointers and breakpoints. You compile your graph by just calling the .compile method:
graph=graph_builder.compile(...)
You MUST compile your graph before you can use it.
The first thing you do when you define a graph is define the State of the graph. The State consists of the schema of the graph as well as reducer functions which specify how to apply updates to the state. The schema of the State will be the input schema to all Nodes and Edges in the graph, and can be either a TypedDict or a Pydantic model. All Nodes will emit updates to the State which are then applied using the specified reducer function.
The main documented way to specify the schema of a graph is by using TypedDict. However, we also support using a Pydantic BaseModel as your graph state to add default values and additional data validation.
By default, the graph will have the same input and output schemas. If you want to change this, you can also specify explicit input and output schemas directly. This is useful when you have a lot of keys, and some are explicitly for input and others for output. See the notebook here for how to use.
Typically, all graph nodes communicate with a single schema. This means that they will read and write to the same state channels. But, there are cases where we want more control over this:
Internal nodes can pass information that is not required in the graph's input / output.
We may also want to use different input / output schemas for the graph. The output might, for example, only contain a single relevant output key.
It is possible to have nodes write to private state channels inside the graph for internal node communication. We can simply define a private schema, PrivateState. See this notebook for more detail.
It is also possible to define explicit input and output schemas for a graph. In these cases, we define an "internal" schema that contains all keys relevant to graph operations. But, we also define input and output schemas that are sub-sets of the "internal" schema to constrain the input and output of the graph. See this notebook for more detail.
Let's look at an example:
classInputState(TypedDict):user_input:strclassOutputState(TypedDict):graph_output:strclassOverallState(TypedDict):foo:struser_input:strgraph_output:strclassPrivateState(TypedDict):bar:strdefnode_1(state:InputState)->OverallState:# Write to OverallStatereturn{"foo":state["user_input"]+" name"}defnode_2(state:OverallState)->PrivateState:# Read from OverallState, write to PrivateStatereturn{"bar":state["foo"]+" is"}defnode_3(state:PrivateState)->OutputState:# Read from PrivateState, write to OutputStatereturn{"graph_output":state["bar"]+" Lance"}builder=StateGraph(OverallState,input=InputState,output=OutputState)builder.add_node("node_1",node_1)builder.add_node("node_2",node_2)builder.add_node("node_3",node_3)builder.add_edge(START,"node_1")builder.add_edge("node_1","node_2")builder.add_edge("node_2","node_3")builder.add_edge("node_3",END)graph=builder.compile()graph.invoke({"user_input":"My"}){'graph_output':'My name is Lance'}
There are two subtle and important points to note here:
We pass state: InputState as the input schema to node_1. But, we write out to foo, a channel in OverallState. How can we write out to a state channel that is not included in the input schema? This is because a node can write to any state channel in the graph state. The graph state is the union of of the state channels defined at initialization, which includes OverallState and the filters InputState and OutputState.
We initialize the graph with StateGraph(OverallState,input=InputState,output=OutputState). So, how can we write to PrivateState in node_2? How does the graph gain access to this schema if it was not passed in the StateGraph initialization? We can do this because nodes can also declare additional state channels as long as the state schema definition exists. In this case, the PrivateState schema is defined, so we can add bar as a new state channel in the graph and write to it.
Reducers are key to understanding how updates from nodes are applied to the State. Each key in the State has its own independent reducer function. If no reducer function is explicitly specified then it is assumed that all updates to that key should override it. There are a few different types of reducers, starting with the default type of reducer:
In this example, no reducer functions are specified for any key. Let's assume the input to the graph is {"foo": 1, "bar": ["hi"]}. Let's then assume the first Node returns {"foo": 2}. This is treated as an update to the state. Notice that the Node does not need to return the whole State schema - just an update. After applying this update, the State would then be {"foo": 2, "bar": ["hi"]}. If the second node returns {"bar": ["bye"]} then the State would then be {"foo": 2, "bar": ["bye"]}
In this example, we've used the Annotated type to specify a reducer function (operator.add) for the second key (bar). Note that the first key remains unchanged. Let's assume the input to the graph is {"foo": 1, "bar": ["hi"]}. Let's then assume the first Node returns {"foo": 2}. This is treated as an update to the state. Notice that the Node does not need to return the whole State schema - just an update. After applying this update, the State would then be {"foo": 2, "bar": ["hi"]}. If the second node returns {"bar": ["bye"]} then the State would then be {"foo": 2, "bar": ["hi", "bye"]}. Notice here that the bar key is updated by adding the two lists together.
Most modern LLM providers have a chat model interface that accepts a list of messages as input. LangChain's ChatModel in particular accepts a list of Message objects as inputs. These messages come in a variety of forms such as HumanMessage (user input) or AIMessage (LLM response). To read more about what message objects are, please refer to this conceptual guide.
In many cases, it is helpful to store prior conversation history as a list of messages in your graph state. To do so, we can add a key (channel) to the graph state that stores a list of Message objects and annotate it with a reducer function (see messages key in the example below). The reducer function is vital to telling the graph how to update the list of Message objects in the state with each state update (for example, when a node sends an update). If you don't specify a reducer, every state update will overwrite the list of messages with the most recently provided value. If you wanted to simply append messages to the existing list, you could use operator.add as a reducer.
However, you might also want to manually update messages in your graph state (e.g. human-in-the-loop). If you were to use operator.add, the manual state updates you send to the graph would be appended to the existing list of messages, instead of updating existing messages. To avoid that, you need a reducer that can keep track of message IDs and overwrite existing messages, if updated. To achieve this, you can use the prebuilt add_messages function. For brand new messages, it will simply append to existing list, but it will also handle the updates for existing messages correctly.
In addition to keeping track of message IDs, the add_messages function will also try to deserialize messages into LangChain Message objects whenever a state update is received on the messages channel. See more information on LangChain serialization/deserialization here. This allows sending graph inputs / state updates in the following format:
# this is supported{"messages":[HumanMessage(content="message")]}# and this is also supported{"messages":[{"type":"human","content":"message"}]}
Since the state updates are always deserialized into LangChain Messages when using add_messages, you should use dot notation to access message attributes, like state["messages"][-1].content. Below is an example of a graph that uses add_messages as it's reducer function.
Since having a list of messages in your state is so common, there exists a prebuilt state called MessagesState which makes it easy to use messages. MessagesState is defined with a single messages key which is a list of AnyMessage objects and uses the add_messages reducer. Typically, there is more state to track than just messages, so we see people subclass this state and add more fields, like:
In LangGraph, nodes are typically python functions (sync or async) where the first positional argument is the state, and (optionally), the second positional argument is a "config", containing optional configurable parameters (such as a thread_id).
Similar to NetworkX, you add these nodes to a graph using the add_node method:
fromlangchain_core.runnablesimportRunnableConfigfromlanggraph.graphimportStateGraphbuilder=StateGraph(dict)defmy_node(state:dict,config:RunnableConfig):print("In node: ",config["configurable"]["user_id"])return{"results":f"Hello, {state['input']}!"}# The second argument is optionaldefmy_other_node(state:dict):returnstatebuilder.add_node("my_node",my_node)builder.add_node("other_node",my_other_node)...
Behind the scenes, functions are converted to RunnableLambda's, which add batch and async support to your function, along with native tracing and debugging.
If you add a node to graph without specifying a name, it will be given a default name equivalent to the function name.
builder.add_node(my_node)# You can then create edges to/from this node by referencing it as `"my_node"`
The START Node is a special node that represents the node sends user input to the graph. The main purpose for referencing this node is to determine which nodes should be called first.
The END Node is a special node that represents a terminal node. This node is referenced when you want to denote which edges have no actions after they are done.
from langgraph.graph import END
graph.add_edge("node_a", END)
Edges define how the logic is routed and how the graph decides to stop. This is a big part of how your agents work and how different nodes communicate with each other. There are a few key types of edges:
Normal Edges: Go directly from one node to the next.
Conditional Edges: Call a function to determine which node(s) to go to next.
Entry Point: Which node to call first when user input arrives.
Conditional Entry Point: Call a function to determine which node(s) to call first when user input arrives.
A node can have MULTIPLE outgoing edges. If a node has multiple out-going edges, all of those destination nodes will be executed in parallel as a part of the next superstep.
If you want to optionally route to 1 or more edges (or optionally terminate), you can use the add_conditional_edges method. This method accepts the name of a node and a "routing function" to call after that node is executed:
Similar to nodes, the routing_function accept the current state of the graph and return a value.
By default, the return value routing_function is used as the name of the node (or a list of nodes) to send the state to next. All those nodes will be run in parallel as a part of the next superstep.
You can optionally provide a dictionary that maps the routing_function's output to the name of the next node.
The entry point is the first node(s) that are run when the graph starts. You can use the add_edge method from the virtual START node to the first node to execute to specify where to enter the graph.
A conditional entry point lets you start at different nodes depending on custom logic. You can use add_conditional_edges from the virtual START node to accomplish this.
By default, Nodes and Edges are defined ahead of time and operate on the same shared state. However, there can be cases where the exact edges are not known ahead of time and/or you may want different versions of State to exist at the same time. A common of example of this is with map-reduce design patterns. In this design pattern, a first node may generate a list of objects, and you may want to apply some other node to all those objects. The number of objects may be unknown ahead of time (meaning the number of edges may not be known) and the input State to the downstream Node should be different (one for each generated object).
To support this design pattern, LangGraph supports returning Send objects from conditional edges. Send takes two arguments: first is the name of the node, and second is the state to pass to that node.
It can be useful to combine control flow (edges) and state updates (nodes). For example, you might want to BOTH perform state updates AND decide which node to go to next in the SAME node. LangGraph provides a way to do so by returning a Command object from node functions:
defmy_node(state:State)->Command[Literal["my_other_node"]]:returnCommand(# state updateupdate={"foo":"bar"},# control flowgoto="my_other_node")
With Command you can also achieve dynamic control flow behavior (identical to conditional edges):
When returning Command in your node functions, you must add return type annotations with the list of node names the node is routing to, e.g. Command[Literal["my_other_node"]]. This is necessary for the graph rendering and tells LangGraph that my_node can navigate to my_other_node.
Check out this how-to guide for an end-to-end example of how to use Command.
When should I use Command instead of conditional edges?¶
Use Command when you need to both update the graph state and route to a different node. For example, when implementing multi-agent handoffs where it's important to route to a different agent and pass some information to that agent.
Use conditional edges to route between nodes conditionally without updating the state.
A common use case is updating graph state from inside a tool. For example, in a customer support application you might want to look up customer information based on their account number or ID in the beginning of the conversation. To update the graph state from the tool, you can return Command(update={"my_custom_key": "foo", "messages": [...]}) from the tool:
@tooldeflookup_user_info(tool_call_id:Annotated[str,InjectedToolCallId],config:RunnableConfig):"""Use this to look up user information to better assist them with their questions."""user_info=get_user_info(config.get("configurable",{}).get("user_id"))returnCommand(update={# update the state keys"user_info":user_info,# update the message history"messages":[ToolMessage("Successfully looked up user information",tool_call_id=tool_call_id)]})
Important
You MUST include messages (or any state key used for the message history) in Command.update when returning Command from a tool and the list of messages in messages MUST contain a ToolMessage. This is necessary for the resulting message history to be valid (LLM providers require AI messages with tool calls to be followed by the tool result messages).
If you are using tools that update state via Command, we recommend using prebuilt ToolNode which automatically handles tools returning Command objects and propagates them to the graph state. If you're writing a custom node that calls tools, you would need to manually propagate Command objects returned by the tools as the update from node.
Command is an important part of human-in-the-loop workflows: when using interrupt() to collect user input, Command is then used to supply the input and resume execution via Command(resume="User input"). Check out this conceptual guide for more information.
LangGraph provides built-in persistence for your agent's state using checkpointers. Checkpointers save snapshots of the graph state at every superstep, allowing resumption at any time. This enables features like human-in-the-loop interactions, memory management, and fault-tolerance. You can even directly manipulate a graph's state after its execution using the
appropriate get and update methods. For more details, see the persistence conceptual guide.
Threads in LangGraph represent individual sessions or conversations between your graph and a user. When using checkpointing, turns in a single conversation (and even steps within a single graph execution) are organized by a unique thread ID.
LangGraph provides built-in document storage through the BaseStore interface. Unlike checkpointers, which save state by thread ID, stores use custom namespaces for organizing data. This enables cross-thread persistence, allowing agents to maintain long-term memories, learn from past interactions, and accumulate knowledge over time. Common use cases include storing user profiles, building knowledge bases, and managing global preferences across all threads.
LangGraph can easily handle migrations of graph definitions (nodes, edges, and state) even when using a checkpointer to track state.
For threads at the end of the graph (i.e. not interrupted) you can change the entire topology of the graph (i.e. all nodes and edges, remove, add, rename, etc)
For threads currently interrupted, we support all topology changes other than renaming / removing nodes (as that thread could now be about to enter a node that no longer exists) -- if this is a blocker please reach out and we can prioritize a solution.
For modifying state, we have full backwards and forwards compatibility for adding and removing keys
State keys that are renamed lose their saved state in existing threads
State keys whose types change in incompatible ways could currently cause issues in threads with state from before the change -- if this is a blocker please reach out and we can prioritize a solution.
When creating a graph, you can also mark that certain parts of the graph are configurable. This is commonly done to enable easily switching between models or system prompts. This allows you to create a single "cognitive architecture" (the graph) but have multiple different instance of it.
You can optionally specify a config_schema when creating a graph.
The recursion limit sets the maximum number of super-steps the graph can execute during a single execution. Once the limit is reached, LangGraph will raise GraphRecursionError. By default this value is set to 25 steps. The recursion limit can be set on any graph at runtime, and is passed to .invoke/.stream via the config dictionary. Importantly, recursion_limit is a standalone config key and should not be passed inside the configurable key as all other user-defined configuration. See the example below:
Use the interrupt function to pause the graph at specific points to collect user input. The interrupt function surfaces interrupt information to the client, allowing the developer to collect user input, validate the graph state, or make decisions before resuming execution.
fromlanggraph.typesimportinterruptdefhuman_approval_node(state:State):...answer=interrupt(# This value will be sent to the client.# It can be any JSON serializable value.{"question":"is it ok to continue?"},)...
Breakpoints pause graph execution at specific points and enable stepping through execution step by step. Breakpoints are powered by LangGraph's persistence layer, which saves the state after each graph step. Breakpoints can also be used to enable human-in-the-loop workflows, though we recommend using the interrupt function for this purpose.
A subgraph is a graph that is used as a node in another graph. This is nothing more than the age-old concept of encapsulation, applied to LangGraph. Some reasons for using subgraphs are:
when you want to reuse a set of nodes in multiple graphs, which maybe share some state, you can define them once in a subgraph and then use them in multiple parent graphs
when you want different teams to work on different parts of the graph independently, you can define each part as a subgraph, and as long as the subgraph interface (the input and output schemas) is respected, the parent graph can be built without knowing any details of the subgraph
There are two ways to add subgraphs to a parent graph:
add a node with the compiled subgraph: this is useful when the parent graph and the subgraph share state keys and you don't need to transform state on the way in or out
add a node with a function that invokes the subgraph: this is useful when the parent graph and the subgraph have different state schemas and you need to transform state before or after calling the subgraph
The simplest way to create subgraph nodes is by using a compiled subgraph directly. When doing so, it is important that the parent graph and the subgraph state schemas share at least one key which they can use to communicate. If your graph and subgraph do not share any keys, you should use write a function invoking the subgraph instead.
Note
If you pass extra keys to the subgraph node (i.e., in addition to the shared keys), they will be ignored by the subgraph node. Similarly, if you return extra keys from the subgraph, they will be ignored by the parent graph.
fromlanggraph.graphimportStateGraphfromtypingimportTypedDictclassState(TypedDict):foo:strclassSubgraphState(TypedDict):foo:str# note that this key is shared with the parent graph statebar:str# Define subgraphdefsubgraph_node(state:SubgraphState):# note that this subgraph node can communicate with the parent graph via the shared "foo" keyreturn{"foo":state["foo"]+"bar"}subgraph_builder=StateGraph(SubgraphState)subgraph_builder.add_node(subgraph_node)...subgraph=subgraph_builder.compile()# Define parent graphbuilder=StateGraph(State)builder.add_node("subgraph",subgraph)...graph=builder.compile()
You might want to define a subgraph with a completely different schema. In this case, you can create a node function that invokes the subgraph. This function will need to transform the input (parent) state to the subgraph state before invoking the subgraph, and transform the results back to the parent state before returning the state update from the node.
classState(TypedDict):foo:strclassSubgraphState(TypedDict):# note that none of these keys are shared with the parent graph statebar:strbaz:str# Define subgraphdefsubgraph_node(state:SubgraphState):return{"bar":state["bar"]+"baz"}subgraph_builder=StateGraph(SubgraphState)subgraph_builder.add_node(subgraph_node)...subgraph=subgraph_builder.compile()# Define parent graphdefnode(state:State):# transform the state to the subgraph stateresponse=subgraph.invoke({"bar":state["foo"]})# transform response back to the parent statereturn{"foo":response["bar"]}builder=StateGraph(State)# note that we are using `node` function instead of a compiled subgraphbuilder.add_node(node)...graph=builder.compile()
It's often nice to be able to visualize graphs, especially as they get more complex. LangGraph comes with several built-in ways to visualize graphs. See this how-to guide for more info.
LangGraph is built with first class support for streaming, including streaming updates from graph nodes during the execution, streaming tokens from LLM calls and more. See this conceptual guide for more information.